Goal mode
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Normally you send a message and get one answer. In goal mode you describe what should be TRUE, and the agent keeps going by itself until it gets there, tells you it is stuck, or runs out of attempts 🎯
You can also pick Goal from the tools menu next to the message box if you would rather not type the command.
Write a goal that can be checked. "Make the test suite pass" has a clear finish line; "improve the code" does not, so the agent can never tell you it is done.
A goal card appears in the conversation with the goal text, how long it has been running, and how many attempts it has used. A slim strip above the message box keeps that visible wherever you scroll.
Between attempts you see a thin Goal not met, continuing divider. That is the agent being handed the goal again, not you sending anything. Everything the agent actually does still shows up normally.
You can keep talking during a goal. Your message is answered first, then the goal picks back up.
| Ending | What happened |
|---|---|
| Goal achieved | The agent decided the goal is met and said what it did. |
| Blocked | The agent needs something only you can provide. The card says exactly what. |
| Out of attempts | It used every attempt without finishing. You can add more. |
| Stopped making progress | Several attempts in a row did nothing. It stops rather than spend more. |
| Paused on usage limit | You reached a usage limit. The goal stops instead of failing over and over. |
| Stopped | You pressed Stop. |
| Ended | You ended it, or replaced it with a new goal. |
| Left behind | You edited an earlier message or carried on somewhere else, so the conversation moved off the branch the goal was on. |
For Out of attempts and Stopped making progress the card offers Continue, which restarts the same goal with more attempts.
Click the x on the goal strip above the message box, or press Stop while it is working. Ending a goal is safe to repeat: nothing extra happens if it already ended.
Setting a new goal while one is running replaces it. The old goal is closed in the conversation so you can still see how far it got.
A goal runs up to 10 attempts by default. Each attempt is a normal turn and costs the same as one, so a goal costs roughly what those turns would have cost had you sent them yourself.
Goal mode needs an autonomy mode where the agent can act. In read-only the agent cannot do anything, so goals are not available there. Read chat settings to change it.
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